Alphas look screwed up - Materials and Textures - Blender Artists Community
Solved: render alpha of additive materials in 3DS Max - Autodesk Community - 3ds Max
TIFF/TGA/PNG/ETC textures with alpha channels not working properly
3ds Max で PBR マテリアルを設定する - Azure Remote Rendering | Microsoft Docs
3ds max – Using a GradientRamp procedural texture in Mapped mode – Oded Maoz Erell's CG Log
using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...